2010-03-25

Wind Follower by Carole McDonnell

Filed under: Reviews — D. Moonfire @ 14:48

Wind Follower, by Carole McDonnell, could be reduced down to the simple tale of “man falls in love with woman, man loses woman, man gets woman back” story, but that would lose a lot of depth of this story. The writing style of this novel is gritty and brutal which adds a lot to the tribal interactions of characters. The main characters are fascinating and damaged–something I enjoy greatly. However, all of the characters, primary and secondary, suffer with rapid changes of emotions throughout the story, which made it difficult to follow the complexity of the inter- and intra-tribal relationships.

I loved the world-building except for the foreign words interspersed throughout the book. They took me a while to translate into analogs of my own experience which pulled me out of the story.

The first half of the book is my favorite, for the world and character building, the interactions and even the religion. The final quarter I did not enjoy as much. I felt it ended too quickly without a satisfying ending. The rapid changes in emotional state turns into sudden changes in abilities, comprehension, and plot revelations. The emotional rapport that the author gives to the readers snaps with this ending and what could have been an enjoyable ending came out as a sputtering stop. I wasn’t aware of the author before reading this and I felt that the ending was inspired too much from Christian tales, in specific the stories of Jesus and Moses, with just a few of the names changed as appropriate. Even with those influences, I’d rather see the ending built up a bit more and less copied from already established stories.

One could say something about judging the book by its over, but I absolutely loved the cover on this one. Would I read it again? Maybe once or twice more, but I’m likely to set it down two-thirds into the story simply because of the ending.

2010-03-23

Technical weekend

Filed under: Technology — Tags: , , — D. Moonfire @ 00:49

Well, my printer didn’t explode when I plugged it in. The two year old cartridges are actually still good except for a bit of smearing, so I’m pretty happy about that.

I have a working laptop again. Apparently, I don’t quit on anything, so I got up bright and early (crack of noon!) on Saturday and tracked down the problem. A botched install that got canceled before it finished and a hung process. Once I ironed those out with a bit of grub- and bash-fu, and I had a working laptop again. Remember, boys and girls, make sure your installs are completely run before rebooting a computer with known hardware problems. Bad sectors just make every problem worse.

Sunday, I spent half the day getting the MythTV box up and running. I reinstalled it to get Hulu working for Fluffy, but apparently I forgot a key library/program. I just needed to make a few minor changes, but I went down the wrong path to recovery and it took three hours longer than it should have. The important part is, she can watch TV again.

I did notice my 1.5 TB drive is acquiring some sector errors. Nothing serious right now, but I think it’s about time to find an external box and get a bit of RAID working on that. With the DVD’s I’ve moved to the media server, I’d hate to re-rip them. Not disastrous, since I have a physical disk for each file, but still…

Worked a little bit on mfgames-writing off and on throughout the weekend. On Friday, I managed to reformat MG into an eBook and uploaded it to Lulu.com. That required me to figure out a few new features since the DocBook 5 ePUB stylesheets are rather incompatible with XSLT 2 which I use for PDF and HTML generation. Now, the individual styles can control what version of XSLT they use for each stylesheet. I did this because XSLT 2 has some really nice features for overriding named rules, something that the ePUB DocBook stylesheet hacked around. Some day, there will be a pretty DocBook 5 XSL stylesheets for XSLT 2, but I’m not quite anxious enough to write it myself. I’ll admit, I don’t realy understand the DocBook 5 stylesheets that well.

Encountered an interesting little thing trying to get the <legalnotice> tag working with DocBook 5. On PDF, it works (mostly) beautifully. But, in ePUB, I couldn’t get it to put it in the archive. It just didn’t want to show up and I really wanted it. I ended up making it a <preface> instead, but it kind of loses that semantic markup that makes DocBook so powerful.

Finally, with all the changes I’ve been doing across two machines and two different novels, I had to fix some of my environment issues. Mostly with fonts since I use some specific fonts for my writing. Mainly Courier New for critiques and SIL Gentium because I love the shape of it. It does make me wonder how hard it would be to get some sort of system that would create FOP XML fonts from the TTF fonts installed in my system. Maybe something hooked into fontconfig or separate packages like “ttf-fop-sil-gentium” to correspond with “ttf-sil-gentium”.

2010-03-17

Units in fantasy

Filed under: Technology,Writing — D. Moonfire @ 03:39

I’ll admit something, I love numerical prefixes and SI units. There is something about the grace of meters that makes me all warm inside. I know this also means that I have some seriously wrong things in my head, but ever since they taught me the decimeter in grade school, I’ve been hooked on those measurements.

That and exagrams (Eg) is just an awesome measurement. As is zettaliters (Zl).

But, it leads into an interesting thing. I use the metric for a lot of things. I used to use it for my fantasy worlds, but my brother–quite correctly–told me that it pulls people out of the story. Metric is very… neat and tidy, something you don’t expect in the world. I still don’t like the idea of giving it up for my steampunk world, so I just had one of the countries obsessed with base-10 units and they happen to be in the center of the engineering movement (i.e. based on some of the ideas of France in our own history). But, that also means that the country-born grease money won’t be used to meters, though she desperately wants to be.

At the Nobel Pen, the question of units came up. I started using chains as measurements in FotS. One of the writers there knows that a chain is 66 feet and wondered if I used the same chain. I am, mainly because it is a real-world measurement and 66 is not a neat number. Neither is a link (0.66 feet), furlough (10 chains) or mile (40 chains). It feels strange going with non-neat numbers, but I’m enjoying trying to work with measurements from the point of a character. Though, it feels foreign when I have characters stopping “a few links from each other” or “just a furlough away”.

My choice to use real-world measurements comes from reading. There are a few things that really frustrate me. And that would be common types of units (volume, length, weight) with made-up units. I have no clue how long an ole is, and when I read it, it took me five chapters to figure it out. I alternated from something like a meter and something like a kilometer. Eventually, I gave up and decided that ole was really a meter and I ignored the ole that took a week to travel. As I read, I feel that I don’t need to translate units in my head. Yeah, I don’t use chains in my normal day, but I can keep 66 feet in my head a lot better than a unit without any basis in my world.

Units that are close are almost there. I don’t really mind the milu as long as it is close to a mile. Likewise, fult and foot are close enough that I can substitute them. I considered using “almost terms” like that (mitre which is Lojban) for the country folk, but then decided that flat out saying meters would be easier to understand.

Side note, I still remember a Battlestar Galactia show where the opposing ship was 5 microns away.

Don’t know if it is the right thing. Just happens to be what I’m doing. Given a choice when reading, I’d rather have real world, then imitation real world (mitri, milu, fults). I really don’t like entirely made up measurements, they just take me out of the story like metric pulls my brother out of fantasy stories.

That said, I’m still hoping for the USA to switch to metric. Remember, vote base-10!

2010-03-16

A series of ups and downs

Filed under: Health,Technology — Tags: , — D. Moonfire @ 12:34

Been a roller coaster the last week or so. The most significant chain of events starts with me getting VPN working on my laptop. I got so excited I twittered about it. Five minutes later, the hard drive was dead. Oh, the joys I felt that evening. I hemmed and hawed over getting a new hard drive verses a new laptop, but went with the new financially responsible answer of replacing the broken part. A week of waiting and I got it, right in the middle of being sick. So, it had to wait until I felt better. When I finally got it installed in the laptop and started to really install stuff, a burp: a corruption.

Apparently, while the original drive was corrupted, I also have bad hardware somewhere else. I need to get at least 80 hours out of this drive (< $1/hour) so it will be a “writing only” laptop. No games, no programming, just writing. That way, I can write upstairs where it is much, much warmer.

I did get my SD adapter kit for my n810. That went in like a dream and I started using my Nokia as a glorified MP3 player. That, I love. Even banged out a program that takes Amarok’s database, pulls out all the 4+ rating songs and puts them on a SD card for me. With that, I’ll be be able to filter through my 40 GB collection and come up with a trimmed 7 GB selection I can listen to at work.

The laptop is mostly behaving right now, so I think I’ll get my 80. And the Nokia is working beautifully.

Oh yeah, and after three weeks of not going, I lost 0.9 kg at Weight Watchers for my weigh-in.

Roller coaster is going up!

Rejection is painful

Filed under: Writing — Tags: — D. Moonfire @ 01:55

I got rejected today. Well, I get rejected fairly often, so that isn’t remarkable. And, for a rejection letter, I thought it ended up pretty nicely and pretty much mirrored what people have been telling me for years: great on character and world development but not… quite… there. In many ways, I love that type of rejection. They took the effort to say what they like and what didn’t work for them. In very clear terms, which makes the rejection hurt a bit less. It hurts though, given all the positive things they say, that I ended up blowing the personality of one of the main characters, and that was the reason they rejected the story.

It isn’t a large market for this story (queer cyberpunk) so I suspect this story is doomed to be tossed on my website in a few weeks. I’ll try again, probably as soon as I see another request for submissions that attracts my attention. Yeah, it hurts, but by tomorrow, I’m not going to remember the pain. I already know that just as I know I’m going to keep on trying to be a published author.

And, I already know people like my writing. Actually, the publishing house (which I love their books) that just rejected me liked my writing but no matter how good I write, it is hard to cover up one really big flaw. It also tempered the elation of having a request for a yaoi cyberpunk novel I wrote a year or so back. Just a random request on a writing forum, asking if anyone remembered the story. I mentioned I wrote it and they begged me to put it online for them. That part makes me feel all warm and fuzzy inside.

Though, it is also set in the same world as the rejected story. Ironic that they happen in the same week.

Beyond that, writing is going to get difficult. I don’t have a deadline right now. I’m working on FotS pretty heavily right now, but the next time anyone will read it is in four weeks. That makes it difficult to write. I don’t have someone looking forward to reading it and I don’t get that encouragement of needing to get done. There is no posts every few hours asking for the next one or someone bumping it up on the writing groups. Just silence. So, I feel like I’m without an anchor when it comes to writing. No deadlines, no fans, nothing. It is in these long moments that it becomes really hard to get those words down.

I’ll do it, just like I’ll submit, but I feel like I’m slogging right now.

2010-03-07

Support your indy game developers

Filed under: Games — D. Moonfire @ 15:50

I’m a wannabe game writer. Not to say I can’t, but I don’t even focus enough to actually finish a game besides CuteGod (which still needs work). I never really created anything slick or polished, that final step for making a “real” game instead of throwing something up. However, there are a lot of fantastic little games out there. Most of them are pretty cheap (under $20), give a lot of hours of fun, and don’t need the greatest of all hardware to even show the introduction. And, this weekend, there are a few specials going on that I enjoyed.

http://www.indiestrategygames.com/

This is three games plus expansions. The first, Gratuitous Space Battles (GSB) is this cute little game where you make your ships, set it up, and watch them blow each other up. Now, that might not excite a lot of people, but I love the creator bits of 4X games and this doesn’t require hundreds of hours of time to get working. Just set up the battles and go. And, it kind of makes me feel like Ender. There is also Solium Infernum and AI War in there. I haven’t gotten to them, but they look like a lot of fun. Basically, I bought the back to find something new and to buy GSB.

The entire pack is $50 but I think I’m going to get my money’s worth on it (under $1/hour). I believe the special ends Monday.

http://www.direct2drive.com/2/9236/product/Buy-Best-of-Indie-Bundle-Vol.-3-Download

This is a bigger game pack for only $30. It has all the winners and finalists of the Independent Game Festival.

  • World of Goo: I already own this game and absolutely love it. The goos make such adorable sounds. Hrm, reminds me, I need to ask about the profanity pack I ordered.
  • Puzzlegeddon
  • Gish
  • The Maw
  • Braid: Played this for an answer. It has some really neat puzzles, a bit on the hard part for me, but the “rewind time” is great for undoing mistakes.
  • Cogs
  • Aaaaa!
  • Osmos
  • Machinarium: This is a click puzzle adventure but it looks absolutely gorgeous.
  • Crayon Physics Deluxe: I already reviewed this game, it is still great.

I like supporting indie game writers. Much like I support people who show up at GenCon to sell their books. Yes, most of them are POD or not through the classical distribution channels, but it doesn’t mean they poured less of their heart into it. Yeah, they might not be as fancy or smooth as the $60 game, but I think they can be just as much fun. Plus, for me, it is the fact I’m supporting someone who writes in their spare time, after doing their full-time jobs in hope that they’ll make it big. Because… I hope to be that person in my own time.