2009-06-03

Prebuild development

Filed under: Programming — Tags: , — D. Moonfire @ 18:52
Weight Loss (3.7 of 14.7 kg)
College Petitions (1 of 4)
Commission (1,886 of 10k words)

This weekend, I worked on Prebuild, a little application designed to make it easier to work with .NET projects in the wide variety of ways needed, like creating Makefiles on Linux and Visual Studio 2008 files on Windows (or 2005 or 2003). I did a little work with Prebuild some years ago and just kind of fell into the occasional maintainer role. I used it for BooGame for a while, but right now I’m just using Visual Studio 2008 (i.e. MSBuild) files until I figure out what in the world I’m actually doing with BooGame.

I’m aiming for a release “soon”. There are some patches that were added and one more feature (switching between Any CPU, 32, and 64 bit stuff) before I can do a final release. I figured it would take me a few hours to finish, but working on this last little bit brought up questions between me and the other, currently active, developer.

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2009-04-20

Commissions, BooGame, hardware, and creativity

Filed under: Family,Programming,Writing — Tags: , , , , , , — D. Moonfire @ 16:58
Weight Loss: 14.7 kg (32.4 lbs)
College Petitions (1 of 5)

Got an email out of the blue last night about BooGame. It was a simple question of “can I do this”, but it also got me excited about working on the project again. Like writing, I always work better when someone is going “ooh, how pretty!” Call it vanity, but I write for audiences. It doesn’t matter if it is programming, literary, or research reports.

(Side note, I’m going to use the official Weight Watchers weigh-in on Tuesdays to update the progress bar on the top. It is there to annoy me and remind me that I have something hanging over my head.)

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2008-12-15

A hermit emerges

I had a very busy and interesting weekend, filled with in-laws, programs, and getting my grade in college (an “A”).

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2008-12-12

Two of my favorite things

Filed under: Education,Programming,Writing — Tags: , — D. Moonfire @ 17:02

This last week, I’ve been doing two of my favorite things: writing and programming. Got chapter three done of a new novel and worked a bit on a commission. On the other side, interested started up on Prebuild and BooGame, so I was inspired to work on those. I’m also in the last week of my classes for this quarter, so I’m looking forward to that final discussion post.

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2008-02-29

DL and Keyboards

Filed under: Games,Programming,Writing — Tags: , , , , — D. Moonfire @ 17:16

I think I realized the balance in my life. It really isn’t a writer, as much as I want it to be, and it isn’t a programmer. Right now, it’s both. And while that makes it harder to excel at both. Mainly because I, through this blog for example, doesn’t show someone obsessed with the writing craft. Likewise, this blog doesn’t show a pure programmer. But, you know what? I’m both and there really isn’t much I can do about that. I love to write, it makes me whole. I love to put words on paper, to see the word counts slowly rise up as I find myself creating these fascinating characters that make me want to write about them.

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2008-01-07

Honesty

Filed under: Family,Games,Programming — Tags: , , , , , , , , , — D. Moonfire @ 16:09

I’m a fairly honest person. I know, it sounds strange, but I am. Actually, I go a bit more toward the brutally honest side of things instead of the “mostly honest”. In the past, it’s hurt me. Sometimes, a lot. One example is giving blood. I used to give blood every six months for a good number of years until I answered one question honestly. Since then, I can’t. I can’t help with something I love doing. And it is a stupid little thing that a medical test can (and has) proven repeatedly that isn’t an issue. Kind of like being in England during the Mad Cow Scare. If you were, even if you are a vegatarian, you can’t give blood. Ever.

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2007-11-26

Being sick and plans for this week

Filed under: Games,Programming,Technology,Writing — Tags: , , , , , — D. Moonfire @ 18:18

I got sick this weekend. Seriously sucks, but it was pretty predictable with Fluffy being sick the week before. Always seems to happen around this time of year, but at least I have the week off to properly enjoy it.

So, Case of the Morning Zombies draft is done and I’m on my next round of projects, fixing up CuteGod and working on the stuff for Ponies Among Us. Last night and this morning, I finally tracked down that damn bug with 32/64-bit operating systems on Tao.FreeType. Got it polished up and checked in this morning. That means that CuteGod *should* work on amd64 flawlessly with the next version coming out. Now just to clean up the horrendous code, repackage some files, and get through a 80+ list of things that I think it should include. Heh.

Meebey asked me to work on Debian packages a bit, so I spent a few hours this morning updating XSP and mod-mono to the latest version. Not working on the log4net stuff quite yet, but I’m hoping to get to that later this week. That will get all of my Debian obligations done for a few months (I hope) and let me focus on Ponies.

I guess the next focus is to work on cleaning up my various libraries, getting them broken up properly (Sprite3 and CuteGod are being split), and work on getting the file downloader/updater working. Then… I don’t know, probably just trying to move forward so by Friday, everything is Super Green.

Case of the Morning Zombies (Edit #1, 0 of 37 chapters)

2007-10-05

CuteGod Movie #1

Filed under: Games,Programming — Tags: , — D. Moonfire @ 03:42

You know, there is a difference between a five year old laptop with an “accelerated” ATI driver and a dual-core machine with twice the speed and a binary nVidia accelerated driver? For starters, while I couldn’t even make the video of CuteGod at 4 shots per second on the laptop, I could make one at 20 shots per second on my computer and still not have my music skip a beat.

It took a while, but I managed to get a little flash video of CuteGod, or at least my version of CuteGod. Now, this isn’t done, but it is getting fairly good looking at this point. I’d love feedback on it, mainly because it is basically the first time I showed off the program with the recent changes to BooGame and everything else.

There is a 14 MB flash video behind the cut.
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2007-10-04

The path not chosen

Filed under: Games,Programming,Writing — Tags: , , , , , , , — D. Moonfire @ 19:49

Or, the decision could be a completely different one that I had planned. As I was trolling through my friends lists and my rather large RSS feed, I noticed a little entry for Amazon’s novel contest. And, like most writers with a novel sitting on their shelf begging to be read, I had to jump on the bandwagon and registered to enter. The odds are too bad, 0.0006 (or 3 of 5,000) for getting at least in the semi-finals which is good enough for me. So, I’m going to beg/pressure/whimper to get some feedback on the novel, rewrite part of the first 50 pages, and submit everything. In the next seven days.

It’s doable. Since I consider get published to be one of my major goals, I’ll shuffle things around. CuteGod can wait.

Speaking of CuteGod, I took yesterday off to babysit my new refrigerator. It’s so shiny, clean, and already smells of minced garlic, which was the only thing to survive the last one dying. While waiting, I decided that finishing CuteGod was more important than start with 4E6. Plus, some of the libraries I need for Ponies Among Us are also used by CuteGod and CuteGod is a much more limited subset of functionality. So, CuteGod first, then NaNoWriMo, then 4E6. And, somehow, I feel that this is a much more relaxed year’s end compared to last year’s.

Off the tangent again, I worked on CuteGod and got a lot of really good progress. Sadly, I wanted to make a little flash movie of what I’ve done so far, but my computer wasn’t behaving. My laptop isn’t OpenGL-accelerated and between the game and the screen capture, it simply can’t handle the load. Maybe when I get home, I can make a video. It would be neat to see what everyone thinks.

Summer Biking: (314.8 of 400.0 km)
Change of Honor (3 of 4 rounds)
Another Werewolf’s Tail (3 of 4 rounds)

2007-10-02

Choices, choices

Filed under: Games,Programming — Tags: , , , , — D. Moonfire @ 20:17

I need 11 work/home segments or 5.5 days to get my goal in biking. At 10 km per ride, it makes it a pretty even 110 km to go or just about that. It might be only 10 and something, but I’m not too worried. I think I can do it, though it will be a push to get it before it gets too nippy to really enjoy the bike riding. Unlike a Fluffy, who can work out five hours a week consistently, even an hour is a struggle for me.

I give five projects in the works right now, including two ongoing ones:

  • Sepia Throne, my Exalted game
  • College of Veils, the new Changling/Hero game I’m starting
  • CuteGod and related work with BooGame
  • Case of the Morning Zombies which I’m going to write in November
  • Ponies Among Us, my 4E6 entry

Of course, I also have my ton of open source projects, Debian work, and everything else. As it always seems, the end of the year is packed. Just packed. But, I don’t think I can do all of that without burning out. So, I’m juggling the various things and seeing what I can handle. The two games are not that hard, most of them take less than a few hours during the week, then a day on the weekend (every two weeks and every four respectively). Morning Zombies is November and the beginning of December, so that is pretty well set.

It comes down to CuteGod verses Ponies. On one side, there is the rush of finally finishing something. CuteGod has been bothering me since I had to stop it, way back in July. But, all the hours I work on CuteGod are hours I don’t work on 4E6 which is something I really want to succeed at. I want to succeed at CuteGod just as much. Goddess, I hate having to decide on my projects.

Summer Biking: (292.2 of 400.0 km)
Change of Honor (3 of 4 rounds)
Another Werewolf’s Tail (3 of 4 rounds)

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