2007-03-30

Twelve pounds of muffins, one rejection letter, half a ton of computers, and thou…

Filed under: Games,Programming,Technology — Tags: , , , , — D. Moonfire @ 13:15

I meant to write things all week for my blog, but I never seemed to get around to it. Very annoying to say the least. But, a summary of the week is: twelve pounds of muffins, half a ton of computers, two CD’s, and one rejection letter.

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2006-06-09

Mapping Layers and Dropped Projects

Filed under: Programming,Technology — Tags: , , , — D. Moonfire @ 13:04

I spent yesterday working on layers for my mapping program. I decided to arrange it so every layer has the display and color rules, and you add the layers individually. I’m sure something won’t work out, but it seems to match a CSS approach (each layer is a class, well sets of classes). If I was feeling fancy, I’d do something with stylesheets, ala Microsoft Word or OpenOffice.org. But, for the time being, I’m just going to stick with styles.

I’m also going to be dropping the flash card program. There are enough of them out there and I found three that did what I needed them to. Why reinvent the wheel? Not to mention, I really want to spend my energy on other projects that obviously need more of an itch resolved.

And, I can maybe work on the hiragana and katakana stuff again. I found an set of applets that helps with those training.

2006-05-30

Actions in Balance

Filed under: Games,Programming,Technology — Tags: , , — D. Moonfire @ 15:25

Managed to get actions into the generation of the game system. Now, you can use the “New Action” menu item, create, and edit actions. You can also use the ODF parser to just put in: “Action: Melee Attack” and it will include the action block in standarized form right in the OpenOffice document.

I also had to spend a bit of time with MfGames.OpenDocument to get the parsing and processing of lists working properly. I think I need to convert the entire library over to C# 2.0 for a decent set of generics. Then, I have to decide how much I prefer C5 over System.Collections.Generics. I don’t think OpenDocument needs set mechanics, so it might be okay just to use the internal, but C5 is so much nicer than SCG.

I also found a minor little bug with automatic styles when combining them together. Because the automatic styles are generated, the use the same name but may have different purposes. So, when I combined a document with a list style “L1″ with a document that doesn’t have one, the list stuff is lost because I don’t merge stylesheets properly. I’ll have to fix this for the MfGames.OpenDocument library, it is really nice having the ability to combine (via sections) one or more files automatically and without starting up OpenOffice.