Flight of the Scions 4: Waryoni Garèo

After dragging her heavy chest to the mile marker outside her father's tower, Kanéko finds out that her lies have dragged her further into deception when she meetings up with Garèo, a native brought in to teach her the ways of the desert.

Flight of the Scions 3: A Simple Lie

Recovering from the explosion in the stable, Kanéko realizes her father is going to take away her tools while she is on her trip. Desperate to keep going, she decides to do the only thing she could think of: hide them.

Flight of the Scions 2: The Water Screw

Years later, Kanéko is still haunted by that fateful day when she found she had no ability to use magic. Unwilling to accept that, she found a new 's struggle to erase that fateful day have still borne no fruit. Her current passion of puzzling out

Flight of the Scions 1: The Letter

Late in manifesting her powers, Kanéko can't wait to find out which magical ability she will have. Could it be her father's earth magic, a simple talent, or something more exotic? Will she be a mage of legends or only the daughter of a local bartim?