I got lost with a tangent where I try to create simple images for blog posts and ended up spending two days buildng a generic system.
I've spent the last few days reworking the processes used to generate this website.
I realized that it's been a while since I wrote up how I write with Markdown and YAML. This is the current state of my technique of writing.
After working on a project for a long time, sometimes it is anti-climatic when it finally gets used.
Retrospective on a month of working on MfGames Culture.
Added some functionality to Author Intrusion and bumped up the version to 0.1.0.
Author Intrusion, though I think it will help my writing, has a risk of getting caught in the objective and mechanical aspects of writing.
Once again, I'm trying to make a version of Author Intrusion that works for me. After a weekend of developing, I have a pretty solid base using a language I just learned: TypeScript and Node.js.
One advantage of writing novels in Markdown is that I can use Git to manage to projects. However, having only a local Git on my laptop is risky, so having a remote Git repository helps preventing losing data. Here is how to get a project up on GitLab.
After a few years of struggling with dictionaries while writing, I think I wrote a program that will let me use project, world, and byline dictionaries in writing without shuffling large number of words from file to file.
Over the last week, I've been creating a fictionary for Sand and Blood. Here are my experiences of the process.
The third part of MfGames Culture is the implementation of ISO country codes.
It's been a few weeks since I last posted. When I work on projects, I have a tendency to go silent because I could either post or I could work on it. But, here is what is going on.
The first part of MfGames Culture is the implementation of ISO language codes.
An introduction to the alpha design API of MfGames.Culture CIL, a C# library for handling arbitrary cultures.
I spent the last few weeks getting things off my to do list so I could focus on Author Intrusion, but it looks like I need another week or so before that happens.
One of the hardest parts is coming up with a visual style for something. But, using the inspiration for Journals, I have come up with the covers for the issues and the individual stories.
I spent the last few weeks working on the beginning of an event-based Markdown parser. I know why, but I've fallen into a rabbit hole that threatens to swallow me.
Last night, I completely reorganized my writing repository to get around some limitations of Git.
Someone recently asked me how to create an online map of a created world. I decided to use this opportunity to update my Exalted online map to a newer library while writing a tutorials.
I realized that I haven't been obvious everywhere I hang my hat on social networks. Here is a list along with what I post where.
One of the complexities of authors is their names. I want to avoid making an assumption of how they are displayed and used. At the same time, I want to reuse the logic to handle character names within the story.
I reached the first visible moment in Author Intrusion with command-line tool that does one thing, convert Markdown into DocBook formats.
For the last two days, I've gotten obsessed about fixing a minor thing on my website.
A brief discussion why I'm using tokens for this implementation of Author Intrusion and the issues of memory pressure and editing.
Going to work on Author Intrusion a little while waiting on my writing projects. Maybe I can finally get the writing environment I'm looking for.
How to enable MOBI and EPUB uploads into WooCommerce.
To help support Reset the Net, I enabled SSL on my personal blog.
After a few weeks of working off and on, I have mostly static websites working. Not perfect, but sufficient to move forward.
WordPress works well for many people, but now that I have been targeted by automated scripts trying to get in, maybe it's time to consider something else?