Kanéko hunts after Sinmak after he fell from the sky. Even when she finds him, there is no rest as Damagar's threat continues to drive her to return home.
Returning back to the mill, Kanéko finds the remains of a battle with most of the pack already captured. Maris, on the other hand, hasn't given up as she duels with Sinmak, the man responsible for Kanéko's kidnapping.
Kanéko starts heading back home on her own. In the middle of nowhere, she encounters the one being that she never expected.
Abandoned by the others, Kanéko is left behind to stew in her juices.
Kanéko isn't the only one Damagar threatened. Maris wakes up screaming from the creature's threat to kill her entire pack. Panicked, Maris rushes the others to save her family, risking all three of the teenagers with her impatience.
As the three rest on the side of the river, Damagar projects a threat to Kanéko. Either she kills Ruben or the creature kills her parents.
Kanéko and Maris have a moment to talk to each other. The dalpre has certain expectations that Kanéko is not uncomfortable taking on.
Tempers fray as they struggle to translate Ruben's designs into reality.
All three of them struggle to put together a raft without having the experiences to do so.
Kanéko struggles to sleep the night they leave for the river. There are too many doubts and risks for their trip but she desperately needed sleep also.
While flying around, Maris sees the mercenaries focusing on the same route they are planning on taking. The three decide to go a different, riskier, route.
Hiding in the vomen shelter, Kanéko finds herself anxious to head home.
As the trio continues to head back home, they are attacked by Damagar.
Feeling dirty and anxious, Kanéko uses some stolen clothes from Corbin to get a new outfit.
Kanéko has a chance to hunt for food. As they prepare it, Ruben gives her a lesson in telepathy.
Kanéko has a chance to learn more about Ruben and Maris.
Kanéko finds herself in a nightmare created by Damagar. The behemoth has an offer, one that she might not be willing to concede.
Kanéko is woken up again when Virsian bursts into the room. The mercenaries had caught Ruben and Maris. Kanéko now has a choice, does she try to rescue her new friends or flee?
Kanéko wakes up as Virsian catches her sleeping in the cat woman's cabin.
Kanéko, Maris, and Ruben arrive at the Boar Hunt Inn but realize they can't go inside because the mercenaries are still waiting for them. Fortunately for Kanéko, Maris knows about a cabin set some distance from the inn.
Fleeing the indescribable beast who threatened them, Kanéko and Maris have to carry the unconscious Ruben between them. Tempers fray as they realized there is more going on than just releasing a monster from the rocks.
The three teenager's trip is interrupted when the side of a cliff collapses underneath them.
Struggling to keep up on bare feet over sharp rocks, Kanéko travels with Maris and Ruben. Along the way, they find out they have more in common than she ever suspected.
Over the last few weeks, I've been tweaking my publishing process to automate more of the release and generation process.
Kanéko recovers in the back of Ruben's and Maris's wagon. The two teenagers that she had mocked were the only ones that appeared to be willing to help, but does she deserve it after what she did?
After traveling for hours, Kanéko finally stumbles on a small village on the way back to the Boar Hunt Inn. With little money, she has a lot more trouble than being waterlogged and black.
Coming out from the trees, Kanéko finds a road to follow. She only has choices, Jinto Panzir or back to the Boar Hunt Inn. Which direction should she choose?
Waking up after a night sleeping in the mud by the river, Kanéko is overwhelmed by the realization that Pahim had betrayed her and now men were searching the woods for her.
Kanéko wakes up in the wagon. It takes her a moment to realize Pahim is taking her the wrong way. He doesn't want to join the others on the trip but is instead taking her to Jinto Panzir.
Kanéko wakes up in the morning to find that the rest of the class had left without her, leaving only Pahim alone to catch up with the others. But there are other things waiting for her, including a stern meeting with Falkin for getting the rest of the class drunk.
Buzzed with the excitement of having a private dinner with a successful merchant and Falkin, Kanéko returns to her room to find Pahim and his friends had drunken themselves into a stupor.
Surprised by Falkin's offer of a better room, Kanéko gets a chance to enjoy a hot bath. Then she is surprised by another dalpre, a cat woman named Virsian.
Thanks to the effort of Shannon Ryan, Flight of the Scions is now officially beta. Sadly, I won't be in SPFBO like I hoped.
Kanéko's curiosity and skin color get her in trouble when she spies a steam-powered vehicle in front of the inn.
After days of traveling, Kanéko finally gets a break as they arrive at the Boar Hunt Inn, the center point of their trip. As they approach, she makes plans to hide from Garèo and spend her time with Pahim.
Kanéko's archery and riding lessons with Garèo start off poorly and get worse. The only highlight is Pahim cheering her own, though she never expected for Maris to also encourage her.
On the road with Pahim, Kanéko makes the bold move of avoiding Garèo and setting up camp with Pahim well away from the others.
Bruised and humiliated, Kanéko arrives in Rock River. As Garèo is distracted by the appearance of his horse, she is forced to deal with the dog girl. Things go quickly wrong when Maris runs off without warning.
As they head to meet up with the rest of the students, Garèo takes a detour to pick up one of his other students. Kanéko quickly finds herself in trouble with the new student when she can't see beyond the furry ears and tail.
As they head to meet up with the rest of the students, Garèo takes a detour to pick up one of his other students. Kanéko is dismissive until she finds out their destination has a steam-driven saw, one of the very things she found fascinating since she found out she couldn't use magic.
After dragging her heavy chest to the mile marker outside her father's tower, Kanéko finds out that her lies have dragged her further into deception when she meetings up with Garèo, a native brought in to teach her the ways of the desert.
Recovering from the explosion in the stable, Kanéko realizes her father is going to take away her tools while she is on her trip. Desperate to keep going, she decides to do the only thing she could think of: hide them.
Years later, Kanéko is still haunted by that fateful day when she found she had no ability to use magic. Unwilling to accept that, she found a new 's struggle to erase that fateful day have still borne no fruit. Her current passion of puzzling out
Late in manifesting her powers, Kanéko can't wait to find out which magical ability she will have. Could it be her father's earth magic, a simple talent, or something more exotic? Will she be a mage of legends or only the daughter of a local bartim?
Lily's romance is now over. Thank you for reading and I hope you enjoyed the story. This is the first time I've really written a romance and definitely the first time I've ever written anything more than "fade to black".
Even though she is no longer in the High Society circles, Lily still has a chance to go to the party to see how Nirih's dress is presented. Nothing prepares her, however, with what else would happen that night.
The dress was beautiful and perfect. No one, even the pickiest of people had nothing to say and Lily could finally relax. But how to you relax the day after it happens? Well, two good friends of hers have an idea.
As we come up to the end, so do the little threads of Lily's life. This week, she finally finished the dress that has been haunting her for weeks. But she isn't alone, she had friends willing to encourage her through the last few steps, like presenting the dress to her mother and Marigold.
I've summarized both income and expenses over 2017 when it comes to writing and publishing books.
Apparently I wanted to talk about the process of world-building, in specific exploring the repercussions of changing hair color in my world to fit with the image I want instead of what I started with. It lets me move to a world that I want now without breaking the world I've already published. Oh, and Lily goes on a walk.
Well, my vacation is all over and I had a blast. I was up in northern Wisconsin for two weeks with coming home in time to do an author event at the local mall. I got a lot done, but time to change gears and focus on commissions for a week or three.
After thirty-five weeks, I've finished serializing Sand and Bone. The novel has been completely edited and posted. It is released as Creative Commons BY-NC-SA. On the website, you can download the EPUB, MOBI, and PDF versions of the book. Or you can just read the chapters right on the website.
We are rapidly heading over to the end of the novel, only three more chapters including this one. We also get to revisit two characters who were influential in Rutejìmo's life as they get one last chance to give their respects and encouragements.
It's hard to believe that I'm near the end of the book. Only a few more chapters left. I'm betting I can abuse Rutejìmo a little more before the end though, besides there are a few plots (but not all) to finish up.
I've thought a lot about my master plot, the different threads and stories that weave together into where I'm going. Even thought Sand and Bone is a single point-of-view novel, it is part of a master plot that I hope to see some day. I'm just doing it novel-by-novel instead o scene-by-scene. However, there is a drawback of thinking about stories too much and I'm afraid of burning out the idea before it can be pried out of my skull.
This week, I talk about the limitations of third-person limited as it pertains to the master plot. Also, the problem with dragons coupled with why Damagar didn't destroy Kanéko in Flight of the Scions. Finally, an update on the finalization process of Sand and Bone.
Rutejìmo is put into a situation where he has to choose his duties to the clan or the ones to the desert. Which one will he pick? And will the conquences be deadly?
Rutejìmo has come up to a point in his life, where he has to choose between his own life or dying for the clan.
We've gotten to a lovely chapter where two series intersect blatantly and the reader can get a hint of where I'm going with Flight of the Scions.
Safely back at the city, Rutejìmo spends a leisurely day exploring the city. At least until Dimóryo finds him again.
A grandfather looking for revenge and a man who cannot stop him.
I've posted the last chapters of Flight of the Scion for my subscribers. After this, I'm making a few changes to subscriptions.
We are only a single chapter from the climax of Flight of the Scions. I talk about it and how it connects to Sand and Bone.
I played Exalted for a long time and I knew it wouldn't be long before it showed up in my writing. This week, you can see hints of that.
In the two chapters this week, we have two forms of preparing going on: one for the final battle and the other for a journey about to start.
This week, I introduce the plot for Sand and Ash while Kanéko has the epic fight that I original intended to write.
I never realized how hard it is to reintroduce characters on the third book of a series. At the same time, I love writing about mature characters. On the other hand, I also have a chapter about a very immature young woman and her awareness of psychics.
This week, I start the serialization of Sand and Bone, the third and final book of Rutejìmo's story.
These two chapters focus on social roles and positions between different characters and their relationships.
These two chapters focus on social roles and positions between different characters and their relationships.
Life is about failure, it is the only way to get ahead. This week's chapter is about iterative failures. Plus news about Sand and Bone.
This week, both series talk about doubt in different forms: violence and death for Rutejìmo and Kanéko has her questions about her father.
Both serials are at a turning point as we head into the conclusion for both. Also a bit about other books in the Rutejìmo series.
Sometimes, we have a few lessons that need to be taught before all the action starts again. This chapter has a few quite moments.
This week, I introduce the villain of our story, a giant telepathic toad that terrorizes Kanéko and her friends. And Rutejìmo shows that he has a backbone.
Both trios find out a bit of their enemies this week along with revealing secrets for everyone. Plus Sand and Ash is out.
A smattering of lessons, both about death and more cheerful things. We are getting to some of the more interesting parts of both novels.
This week, both Kanéko and Rutejìmo are dealing with the conquences of their action scenes in the previous chapter.
This week, both chapters have to deal with the same topic: fighting in the dark. This shows my love of the specific troupe but both stories go about it in very different ways.
Just another pair of discussions with both serials. I talk a little bit about magical healing and the addiction of power, not to mention conventions that I'm using with other languages and telepathy.
I've been thinking about Jim C. Hines' post about trigger warnings for a few months now. In the process of re-releasing two books, I decided to do something about it.
After a few weeks of taking a break, I'm back to my serials. This week, we have a bit of introspection and a naming of the Big Bad.
Not every story has a Big Bad, the evil villain that makes the hero's job miserable. Sometimes the demons are inside the character's head. The chapters this week demonstrate both.
Looking at Flight of the Scions, it's obvious that my main characters are actually rather intelligent.
One of the difficult parts of writing Flight of the Scions is getting Ruben's speech pattern right. Also a brief discussion of mechanical devices in Fedran.
Magical talents are one of the underlying aspects of Fedran, but how everyone gains their powers is wildly different.
I reworked chapter fifteen of Flight of the Scions, made another chapter of Sand and Blood available, opened up five chapters of Sand and Bone to subscribers, and talked about ending chapters.
I said I was going to take a little break, but I lied. Sand and Blood is starting to be serialized and I reworked Flight of the Scions 13.
Well, this is the end. Yeah, it's a week early, but I decided to post the final two chapters at once. It is a sad moment for me, mainly because there is a lot of me in this novel but I'm also glad that I got a chance to do this.
When I originally wrote this and the next chapter for Sand and Ash, I was in the middle of dealing with a miscarriage. There is no question that this part of the story is influenced by my experiences.
As Sand and Ash comes into the final stretch, we are dealing with a non-typical fantasy ending. At the same time, we are also coming to where Flight of the Scions becomes two separate books.
Sand and Ash hits the epiphany that I originally never planed, Rutejìmo's purpose in life. In Flight of the Scions, Kanéko realizes that she may have made a mistake.
In Sand and Ash, I realized that I'm already foreshadowing the third book of the series while Rutejìmo finds unexpected allies while he was dead. In Flight of the Scions, Kanéko meets one of the few healers I plan on ever writing for this world.
While Rutejìmo is struggling with guilt as he plans on leaving Mapábyo, Kanéko is being attacked for being nothing more than curious and black.
A dark chapter for poor Rutejìmo who is dealing poorly with being home but ignored. For Kanéko, a bright chapter as she approaches the Boar Hunt Inn. And a bit of discussion about miscarriage and depression.
Happiness is a hard thing to find, more so for characters in my world. Rutejìmo finds stability while being dead, alternating between working hard hours and spending time with his love. Kanéko, on the other hand, is humiliated in front of everyone including the boy she is falling for.
This week Rutejìmo gets a hint of what he is becoming and Kanéko finds herself falling for a boy.
This week Mapábyo gets Rutejìmo to talk about his love for another woman and Kanéko makes a humiliating mistake while trying to prevent a larger one.
And one of my favorite characters, the absolutely adorable Maris, is finally introduced to the readers.
Two big moments for both Sand and Ash as well as Flight of the Scions. Rutejìmo finally declares his love and Kanéko dreams of proving herself to her father.
In the fourth chapter of Flight of the Scions, we introduce one of my favorite, screwed-up characters.
This week we have two very different stories going on, both of my characters are setting out on their paths.
This week is Sand and Ash 20 and the second chapter of Flight of the Scions both talk about obsession and hope.
This week is Sand and Ash 19 and the first chapter of Flight of the Scions, including some reasons of where Flight came from and where I'm going with all of this.
Retrospective on a month of working on MfGames Culture.
Chapter eighteen is a short one, but there were some interesting things happening outside of the novel worth talking about including starting to release Flight of the Scions as a Patreon-only reward.
While writing a highly ritualized culture that is centered around families, how to name and address them can be one of the most complicated steps.
It's been a few weeks since I've written about writing. Since then, I've managed to finish the third draft for Sand and Bone, drafted Raging Alone, and had a friend create an album with my lyrics.
It's been a few weeks since I last posted. When I work on projects, I have a tendency to go silent because I could either post or I could work on it. But, here is what is going on.
After a weekend of working on things, I've pretty happy with my progress on the Journals project.
For the last month or so, I had an idea of how to expand on my fantasy world, Fedran, by showing the wide variety of stories that exist in my head.
I find my reasons for doing things to be fascinating. And when someone asks why, I usually try to answer it. One of the more recent one was my decision to set Sand and Blood in the desert.
My philosophy for Fedran stories comes from a single conversation with a friend right before Star Wars I, The Phantom Menace, came out.
As part of the final steps for Sand and Blood, I've created a number of pages for the quotes that start every chapter.
One of the barriers of entry of Sand and Blood is the main character's name, Rutejìmo. As much as this hurts my chance of selling the book, there is a reason behind it.