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  <title type="text" xml:lang="en">64 Games for 64 Cards</title>
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  <updated>2026-03-06T17:40:51Z</updated>
  <id>https://d.moonfire.us/tags/64-games-for-64-cards/</id>
  <author>
    <name>D. Moonfire</name>
  </author>
  <rights>Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International</rights>
  <entry>
    <title>January in Writing</title>
    <link rel="alternate" href="https://d.moonfire.us/blog/2020/02/04/month-in-writing/" />
    <updated>2020-02-04T06:00:00Z</updated>
    <id>https://d.moonfire.us/blog/2020/02/04/month-in-writing/</id>
    <category term="writing" scheme="https://d.moonfire.us/categories/" label="Writing" />
    <category term="64-games-for-64-cards" scheme="https://d.moonfire.us/tags/" label="64 Games for 64 Cards" />
    <category term="allegro" scheme="https://d.moonfire.us/tags/" label="Allegro" />
    <category term="joguchya" scheme="https://d.moonfire.us/tags/" label="Jogūchya" />
    <category term="one-dollar-patreon" scheme="https://d.moonfire.us/tags/" label="One Dollar Patreon" />
    <category term="patreon" scheme="https://d.moonfire.us/tags/" label="Patreon" />
    <category term="writing-summary" scheme="https://d.moonfire.us/tags/" label="Writing Summary" />
    <summary type="html">A summary of a January worth of stories, novels, and essays.
</summary>
    <content type="html">&lt;p&gt;As part of my accountability and encouragement of writing, here are all the interesting writing and world-building posts I've done in the month of January.&lt;/p&gt;
&lt;p&gt;My weekly posts continued as normal. January covered 236 through 240 of consecutive weeks since I started posting weekly chapters.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://fedran.com/allegro/"&gt;Allegro&lt;/a&gt; 3-6: Most of January was introducing characters, establishing plot hooks for later, and showing a bit of montage. It's a bit more time travel for me than usual since the first six chapters covers twelve years.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;On the world-building side, I didn't have quite as many posts as I would have liked.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="/blog/2020/01/15/sequels-prequels-intermissions/"&gt;Sequels, Prequels, and Intermissions&lt;/a&gt; was just a little discussion about how I seem to be arranging my writing, mostly in spreading out from my tent pole stories and building up the world more.&lt;/li&gt;
&lt;li&gt;&lt;a href="/blog/2020/01/22/snap-the-tail/"&gt;Jogūchya - Snap the Tail&lt;/a&gt; was the rules for a card game inspired by Uno and and Go Fish. Eventually, this will lead into &lt;em&gt;64 Cards for 64 Games&lt;/em&gt;.&lt;/li&gt;
&lt;li&gt;&lt;a href="/blog/2020/01/29/tarsan/"&gt;Tarsan&lt;/a&gt;: I also took a hand at writing some wiki-like pages for various components of my world. This is for &lt;a href="https://fedran.com/tarsan/"&gt;Tarsan&lt;/a&gt;, one of the important countries for my current world development.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;On the short story side, I had three stories:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://fedran.com/last-chance-at-immortality/story/"&gt;Last Chance at Immortality&lt;/a&gt; is a story about a man who spent his entire life creating devices of destruction and on the eve of his own fading life. I'd say it introduces him as a villain, but he was already one to start with.&lt;/li&gt;
&lt;li&gt;&lt;a href="https://fedran.com/a-gut-feeling/story/"&gt;A Gut Feeling&lt;/a&gt; continues Gertrude's story after she loses their family rock quarry and she stumbled into the resistance. Her entire story is actually related to &lt;a href="https://fedran.com/kaneko/"&gt;Kanéko&lt;/a&gt; but I haven't linked them together. Gertrude's stories include &lt;a href="https://fedran.com/brick-delivery/"&gt;Brick Delivery&lt;/a&gt;, &lt;a href="https://fedran.com/brick-jam/"&gt;Brick Jam&lt;/a&gt;, and &lt;a href="https://fedran.com/losing-it-brick-by-brick/"&gt;Losing It Brick by Brick&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;&lt;a href="https://fedran.com/blue-hat-club/story/"&gt;Blue Hat Club&lt;/a&gt; is a short story about a man who helps organize a local gay support group in Tarsan and the sweet day when an old man comes shuffling in.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;So, a few short stories, some world-building, and a novel moving forward. Overall, a good month. I was hoping to get some other posts written but it is the beginning of the year and I had more paperwork than usual.&lt;/p&gt;
&lt;p&gt;In Feburary, my goals are:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Continue &lt;em&gt;Allegro&lt;/em&gt;. At the moment, I don't have a buffer so I need to try getting ahead on that piece.&lt;/li&gt;
&lt;li&gt;Three short stories.&lt;/li&gt;
&lt;li&gt;Three world-building pieces.&lt;/li&gt;
&lt;li&gt;My writing monies for 2019 which is going to be a downer for me to write.&lt;/li&gt;
&lt;li&gt;An updated post on writing processes.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;As usual, let me know if you like any stories or want to see new topics or themes. I'm deeply thankful for my subscribers through &lt;a href="https://patreon.com/dmoonfire"&gt;Patreon&lt;/a&gt; and &lt;a href="https://fedran.com/patrons/"&gt;other places&lt;/a&gt;. Your help has been wonderful in encouraging me.&lt;/p&gt;
&lt;p&gt;Thank you.&lt;/p&gt;
</content>
  </entry>
  <entry>
    <title>Jogūchya - Snap the Tail</title>
    <link rel="alternate" href="https://d.moonfire.us/blog/2020/01/22/snap-the-tail/" />
    <updated>2020-01-22T06:00:00Z</updated>
    <id>https://d.moonfire.us/blog/2020/01/22/snap-the-tail/</id>
    <category term="writing" scheme="https://d.moonfire.us/categories/" label="Writing" />
    <category term="world-building-wednesday" scheme="https://d.moonfire.us/tags/" label="World-Building Wednesday" />
    <category term="joguchya" scheme="https://d.moonfire.us/tags/" label="Jogūchya" />
    <category term="64-games-for-64-cards" scheme="https://d.moonfire.us/tags/" label="64 Games for 64 Cards" />
    <summary type="html">A Jogūchya game inspired by "Go Fish" and "Uno" that is easy to understand and play.
</summary>
    <content type="html">&lt;p&gt;One of my longer projects is developing a &lt;a href="https://fedran.com/"&gt;Fedran-inspired&lt;/a&gt; set of cards and related games for the desert culture. I haven't really gotten far on this project, mainly because I want to draw them but I burned out with the overwhelming details, but it does make a good &lt;a href="/tags/world-building-wednesday/"&gt;World-Building Wednesday&lt;/a&gt; post.&lt;/p&gt;
&lt;h1&gt;Jogūchya&lt;/h1&gt;
&lt;p&gt;Jogūchya is a deck of sixty-four cards arranged into eight ranks of eight suits. It is a deck designed to be tolerant of the vagaries of a mobile culture in that many games can be played with a half or quarter deck (to account for lost or destroyed cards) and many of the rules can be flipped so suits are ranks and the reverse.&lt;/p&gt;
&lt;p&gt;The suits are: Stones, Waters, Birds, Horses, Reptiles, Packs, Insects, and Flowers. When written in English, the first letter is unique so &amp;ldquo;1R&amp;rdquo; means &amp;ldquo;one of reptiles&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;This was first introduced in the world in the second chapter of &lt;a href="https://fedran.com/sand-and-ash/chapter-02/"&gt;Sand and Ash&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&amp;ldquo;Three of snakes in the north, one point.&amp;rdquo; Rutejìmo tapped his card against one of the four piles before picking up the top card from the other three piles on the table.&lt;/p&gt;
&lt;p&gt;&amp;ldquo;Damn, that was my three of scorpions.&amp;rdquo; Gemènyo sat with one leg in a crook and his pipe balanced on his knee. He groaned and pulled out a six of snakes and set it on the east pile. &amp;ldquo;Your turn.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Rutejìmo glanced down at his cards. He only had two left, but neither would help him get another trick out of the cards on the table. Hissing through his teeth, he plucked out the card with an illustration of two rocks sticking out of a sand dune.&lt;/p&gt;
&lt;p&gt;Gemènyo grinned.&lt;/p&gt;
&lt;p&gt;Rutejìmo placed it on the south pile. He shuffled through the stack looking for another snake. He got through the pile before he realized he picked the wrong one. &amp;ldquo;Damn.&amp;rdquo; He grabbed a random card, the five of birds, and set it down on top of the rocks. &amp;ldquo;Your turn.&amp;rdquo;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;h1&gt;Snap the Tail&lt;/h1&gt;
&lt;p&gt;Snap the Tail is a rather simple game that is well-suited toward children. It doesn't require much strategy (more so with the Inescapable variant).&lt;/p&gt;
&lt;p&gt;&lt;em&gt;The inspiration for this game is &amp;ldquo;Go Fish&amp;rdquo; and &amp;quot;Uno.&amp;quot;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Like most games, playing with a smaller deck allows for longer tails and therefore it is common that children play with half or quarter decks. Smaller decks also result in shorter games.&lt;/p&gt;
&lt;h1&gt;Setup&lt;/h1&gt;
&lt;ol&gt;
&lt;li&gt;Shuffle the deck face-down.&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Hands&lt;/em&gt;: Deal four cards to each player.&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Well&lt;/em&gt;: Place the remaining cards face-down to the side where everyone can draw from them.&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Tail&lt;/em&gt;: Flip the first card from the well and place it face-up in the play area.&lt;/li&gt;
&lt;li&gt;The last winning player starts or dealer's choice for the first round.&lt;/li&gt;
&lt;/ol&gt;
&lt;h1&gt;Rules&lt;/h1&gt;
&lt;p&gt;On a player's turn, they place a card from their hand that matches either the number or the suit of the tail. This will become the next tail card.&lt;/p&gt;
&lt;p&gt;If a player cannot play a card, they announce &amp;ldquo;snap&amp;rdquo; (akīma) and the previous player gets a point. They then place down a card which becomes the new tail.&lt;/p&gt;
&lt;p&gt;If the setup card results in a snap, then no one gets the point (a &amp;ldquo;drop&amp;rdquo; or gōryo) but otherwise it plays as normal including changing the new tail card.&lt;/p&gt;
&lt;p&gt;The player then draws a new card to replaced their card and play continues to the next player (usually to the left).&lt;/p&gt;
&lt;h1&gt;Ending&lt;/h1&gt;
&lt;p&gt;Play continues until all the cards have been played out of the hands and well.&lt;/p&gt;
&lt;h1&gt;Scoring&lt;/h1&gt;
&lt;p&gt;At the end of the game, the player with the most points wins.&lt;/p&gt;
&lt;p&gt;It is not uncommon to play multiple rounds of the game. In this case, keep a running total of points until the end of play.&lt;/p&gt;
&lt;p&gt;In the case of a tie, play a game of High Up among the winning players to determine the final winner.&lt;/p&gt;
&lt;h1&gt;Variations&lt;/h1&gt;
&lt;h2&gt;Inescapable&lt;/h2&gt;
&lt;p&gt;If a player has a card that can be played, they must play it.&lt;/p&gt;
&lt;h2&gt;Drunken Dog&lt;/h2&gt;
&lt;p&gt;Whenever a player gets a snap, they must take a gulp of an alcoholic drink.&lt;/p&gt;
&lt;h2&gt;Helpful Hands&lt;/h2&gt;
&lt;p&gt;This variant is used when the players are trading chores or duties. Instead of points, the player who gets a snap must take one of the previous player's chores or duties.&lt;/p&gt;
&lt;p&gt;Usually in this variant, any player ever gets more than ten tasks ahead of anyone else is automatically kicked out of the game and their hand is shuffled into the well.&lt;/p&gt;
</content>
  </entry>
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