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Since I posted about it, I think the alarm clock sage is now at an end. Sears finally got the right people lined up and gave me my money back. The net is just the six weeks I spent ordering, waiting, and then trying to get my refund. So, it cost me but nothing that has a dollar value (time and good will).

The entire experience has been fairly frustrating. If Sears didn’t have it in stock anywhere, then I don’t think I should have been able to buy it from them. And, even if I did, it should have taken four weeks for a refund to come through. I’m sure it would have been faster if I went through them instead of PayPal, but I honestly can’t see why it would take weeks to refund a purchase.

I also have a problem that Sears didn’t consider the cancellation emails if the product wasn’t in any store. It seemed like a pretty basic test case for any automated system.

I’m not the type of person who will refuse to buy from Sears again. Not my thing and I don’t bother remembering grudges. But, I’m glad it’s finally over and I can go back to enjoying my clock.

… which I love.

This month has been a very hard month for me. There are a couple reasons, but one of the more obvious ones is my lack of creative projects. Sand and Blood is waiting for the editor to have an opening (hopefully this month) and the first five chapters of it’s sequel, SAL, is sitting at WisCon‘s writing group submissions. Flight of the Scions is still in limbo, but I suspect I won’t get back to that until after SAL and SAD are both completed.

A week from Thursday, I’m heading up to WisCon for the weekend. This year, I decided to do some panels, but due to me not understanding the website, I didn’t get a single one I really wanted to do. Instead, I’m on three panels I’m interested in.

Build a World is an improv-style world development. It was fun to see how it turned out last time and I think I’m pretty good at creating worlds and plots on the fly, so I thought I would give it a shot.

The Glitch Memorial Panel is to talk about one of my favorite semi-social games, Glitch. It’s talking about the game in general and so I feel pretty comfortable.

The final panel, The Female Soldier in Science Fiction and Fantasy, scares me though. I haven’t really focused on stories about female soldiers but it is a topic that I’m interested in. In specific, I’m interested in the difference in portrayals of females in fantasy and science fiction in general.

I’ve been trying to do research on this panel so I don’t quite sound like an uneducated fool. This research is basically going through the novels and movies I have in my collection (plus about six more that I bought) and trying to get a general “feel” for how they are shown.

Though it is poorly written, I have thrown my initial notes up on a website SF/F Women. I’m trailing behind what I’ve read/watch verses what I’ve written up because it takes a lot of time and focus to try to analyze every female character.

There is a fear that what I’m doing is a waste of time, but I’ve found a bunch of new book series that I never read but enjoy, plus I think I have a better handle on both how military women are shown in these books and movies, plus how difficult it is to find military women in my collection. I have, um, a lot of DVDs and could only five 12 DVDs with examples.

So, that is why I’m not working on anything really creative. No stories or novels. It feels wrong and I’m getting anxious, but I really want to be able to speak for twenty minutes on any topic the other panelists and audience brings up.

Thirteen years ago last Monday, I was fumbling through my wedding vows with SMWM. I’ll fully admit it wasn’t the smoothest “I do” in the world, but I was distracted by the speech the pastor gave since it was from the movie Hackers.

One of, let’s call it quirks, of our marriage is my broad range of creative skills. It’s something that she loves, but I’ve never repeated a gift in thirteen years when it comes to our anniversary.

This year was probably one of the hardest to make. Years ago, I bought one of those “handmade” books of custom paper. It was a splurge purchase and it’s moved a couple times with us.

The day after last anniversary, I was looking at it and got an idea. I would write little “inspirational” sayings, poems, essays, and (poorly drawn) illustrations over the year to show how much I love her. It took me quite a while and somehow I was still trying to get those last twenty in Sunday night before I went to bed.

It ended up being 162 pages from end to end and 162 little ways of showing how much I love her.

It was a good year.

She loved it, but it will be hard to beat it next year. :)

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It’s been a week and I still feel the need to talk about my alarm clock. Why? Because there isn’t closure on it, but also because things started to work in my favor. There still isn’t closure, but I’m down to one thing left outstanding.

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In the last two weeks, I pretty much got dumped twice. Once by the babysitter and another time by my last commissioner.

The babysitter one was actually the most frustrating one. Mainly because we’ve had three in almost three years. The first had a child, so it made sense why she stopped her home daycare. The second just flaked out but dragged it out for almost a month before SMWM finally “fired” her. This one… just stopped showing up. She didn’t answer any of SMWM’s phone calls, texts, or emails. No notice, no message, nothing. That is probably the most frustrating part of it is the completely stop.

I know that cutting off communication is easier for one person, but it is hard on the other. We spent weeks wondering what we did wrong? Did a check bounce (not likely)? Did they not like my books? My computer? The house? One of us? And, those questions will never be answered because they just… walked away.

The same thing happened to me in high school. A girl and her friends just stop talking to me. “You know why” was the only answer I got a year later. The problem is, I don’t know why. I still don’t know why over twenty years later. And, as much as I’m fairly good at letting things go, it bothers me that someone would just walk away without giving the courtesy of a reason or even to say they are going away.

The other dumping was my last commissioner. Since the economy tanked a few years ago, I lost most of the people who commissioned stories from me (well, ones that I felt comfortable writing). One was left and they gave me a new commission every 4-6 months which is nice.

I’ve been having some trouble with the last commission (not the commission, but everything going on in general), and I had to give them a second email saying I was going to be late (I hate being late). They told me that their life was changing and they probably won’t make another commission again. And to cancel the one I’ve been working on for a month.

That one hurt, but it made sense. Dropping $200-300 for a story commission is a major thing. And, with the economy, it is a luxury not a essential. I know that being late didn’t help, but it was also an excuse for them to change our relationship. It was painful, but they explained why and we talked. We ended on good terms and there was no screaming.

I don’t get upset when people need to change their relationship with me. I don’t scream or yell, but I know that other people do. The fear of rejection is a nasty one and some people stand up and explain why while others just slink away in the shadows. One reason I’m forward is because of that last one. Just walking away hurts people. It leaves them with doubt, confusion, and scrambling to recover. It does mean that occasionally, I’m rough or blunt, but I’d rather be forward and uncomfortable than hurt someone.

I’m picky when it comes to my sleep. I don’t like bright lights because they keep me awake or wake me up. My brother used to torture me by keeping on the light and then beating me up whenever it went dark. Since he could doze with light off, it meant that I spent the entire night awake because I just couldn’t sleep.

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Discipline is one of those things I struggle with. The biggest is how I use source control for both my programming and my writing projects. As we start to implement Git at works, some of my lazy habits at home are becoming more (painfully) obvious.

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So, one of the major goals for Sand and Blood (SAB) is to create my own font. Yeah, it is a “pie in the sky” as it were, but it is something I’m enjoying doing during my lunch breaks. However, I decided I needed something a bit more complicated than just creating the glyphs by hands. And I wrote a Unicode chart generator to help me do it.

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I got my first negative reader feedback on Sand and Blood. But, it was probably some of the best opinions I got so far. The reader in question stopped reading at a certain point and then went on to tell me why they gave up. It included the themes that were triggers for them and the aspects of the culture that bothered them the most. It was, in other words, exactly what I was looking for.

I already know SAB isn’t going to be for everyone. I don’t always write fluffy stuff and I went with a survival story closer to Lord of the Flies than Harry Potter. This was also focusing on a culture that is relatively intolerant of weakness (inspired by 300) and willing to risk death for even teenagers to determine who they really are. Yeah, they get magical powers out of it, but it isn’t… fluffy.

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Yesterday, I was offered the Microsoft Surface that had been running around the office. I thanked my boss, but declined the offer. With hindsight, I realized that I took very little time to turn it down, but that was simply because I’ve thought about it quite a while over the last year.

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With the feedback from the beta readers, I got the suggestion to change the title of Becoming a Man. I asked online, at my writing group, and a co-worker who beta reads for me. It was close between a couple of them, but it looks like I have a new title: Sand and Blood.

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A month or so ago, I finished Ratchet and Clank: A Crack in Time. It only took me about three days to finish it, spread out over a few weeks. I would have done it earlier, but I was trying to finish Final Fantasy XIII for over a year before giving up on it.

There are a few reasons that I’m just finishing a relatively old game. Three are the easier ones: I have a 26 month old in our house and he has a higher priority, I’ve been writing heavily this year and that takes a significant amount of my time, and I seriously don’t relax enough for my own health.

The last one is the hardest: I’ve gotten into a philosophical disconnect with my PlayStation 3 and Wii. This is the strange thing, but I just don’t want to play it because of the system (and company) itself instead of the individual games.

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Last weekend, I had a short period of time when I couldn’t start anything new because I had a toddler sitting on my left arm and doing their best to cut off my circulation. Obviously, not a good position for writing. So, I decided to install Ubuntu 12.10 on my laptop.

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