Kanéko struggles to sleep the night they leave for the river. There are too many doubts and risks for their trip but she desperately needed sleep also.
While flying around, Maris sees the mercenaries focusing on the same route they are planning on taking. The three decide to go a different, riskier, route.
This week, as patron-only content, I'm working on naming various cards.
Hiding in the vomen shelter, Kanéko finds herself anxious to head home.
This week, as patron-only content, I'm expanding the contents of the cards in preparation to drawing and illustrating them.
As the trio continues to head back home, they are attacked by Damagar.
This week, as patron-only content, I'm introducing my designs for a deck of cards set in Fedran.
Feeling dirty and anxious, Kanéko uses some stolen clothes from Corbin to get a new outfit.
As part of my new goals, I'm introducing patron-locked posts. These will contain various subscriber content or previews of upcoming content.
Kanéko has a chance to hunt for food. As they prepare it, Ruben gives her a lesson in telepathy.
One of the two panels I did at ICON 43 this year was Using RPG Mechanics to Balance Written Characters. This panel focused using RPG games to supplement the writing process. Along the way, I got to bounce ideas off the audience and crystallized some of my thoughts.
After a four day weekend of having fun at ICON, my home convention, it's time to focus on other things. The fleeting moments, though, are always good to write down.
Kanéko has a chance to learn more about Ruben and Maris.
Kanéko finds herself in a nightmare created by Damagar. The behemoth has an offer, one that she might not be willing to concede.
Kanéko is woken up again when Virsian bursts into the room. The mercenaries had caught Ruben and Maris. Kanéko now has a choice, does she try to rescue her new friends or flee?
This year, I'm attending ICON 43 including the Author block on Thursday. I hope to see you there!
Kanéko wakes up as Virsian catches her sleeping in the cat woman's cabin.
Kanéko, Maris, and Ruben arrive at the Boar Hunt Inn but realize they can't go inside because the mercenaries are still waiting for them. Fortunately for Kanéko, Maris knows about a cabin set some distance from the inn.
Fleeing the indescribable beast who threatened them, Kanéko and Maris have to carry the unconscious Ruben between them. Tempers fray as they realized there is more going on than just releasing a monster from the rocks.
How to release a novel or story using MfGames Writing.
Branding requires a distinct style for writing. Here is how you customize a theme for MfGames Writing to match.
There are a number of different formats that can be used to generate MfGames Writing output, these are the basics.
How to use a continual integration (CI) server to publish projects.
The three teenager's trip is interrupted when the side of a cliff collapses underneath them.
Introduction on how to add different types of content to a MfGames Writing project.
The initial steps for setting up a new project for publication.
A brief history and reasoning behind MfGames Writing.
Struggling to keep up on bare feet over sharp rocks, Kanéko travels with Maris and Ruben. Along the way, they find out they have more in common than she ever suspected.
Over the last few weeks, I've been tweaking my publishing process to automate more of the release and generation process.
Kanéko recovers in the back of Ruben's and Maris's wagon. The two teenagers that she had mocked were the only ones that appeared to be willing to help, but does she deserve it after what she did?
After traveling for hours, Kanéko finally stumbles on a small village on the way back to the Boar Hunt Inn. With little money, she has a lot more trouble than being waterlogged and black.
Coming out from the trees, Kanéko finds a road to follow. She only has choices, Jinto Panzir or back to the Boar Hunt Inn. Which direction should she choose?
Waking up after a night sleeping in the mud by the river, Kanéko is overwhelmed by the realization that Pahim had betrayed her and now men were searching the woods for her.
I decided to spend two days extending the features of MfGames Tasks to include calendar dates and a simplified budgeting.
Kanéko wakes up in the wagon. It takes her a moment to realize Pahim is taking her the wrong way. He doesn't want to join the others on the trip but is instead taking her to Jinto Panzir.
I finished all my assigned issues for Author Intrusion v0.10.0. Here is a brief summary of the changes made to this unstable project.
Kanéko wakes up in the morning to find that the rest of the class had left without her, leaving only Pahim alone to catch up with the others. But there are other things waiting for her, including a stern meeting with Falkin for getting the rest of the class drunk.
Buzzed with the excitement of having a private dinner with a successful merchant and Falkin, Kanéko returns to her room to find Pahim and his friends had drunken themselves into a stupor.
After a few weeks of work, the current rewrite of Author Intrusion got to a stopping point. This has the minimum functionality to detect echo works but it has a long way to go.
Surprised by Falkin's offer of a better room, Kanéko gets a chance to enjoy a hot bath. Then she is surprised by another dalpre, a cat woman named Virsian.
Thanks to the effort of Shannon Ryan, Flight of the Scions is now officially beta. Sadly, I won't be in SPFBO like I hoped.
Kanéko's curiosity and skin color get her in trouble when she spies a steam-powered vehicle in front of the inn.
After days of traveling, Kanéko finally gets a break as they arrive at the Boar Hunt Inn, the center point of their trip. As they approach, she makes plans to hide from Garèo and spend her time with Pahim.
Kanéko's archery and riding lessons with Garèo start off poorly and get worse. The only highlight is Pahim cheering her own, though she never expected for Maris to also encourage her.
On the road with Pahim, Kanéko makes the bold move of avoiding Garèo and setting up camp with Pahim well away from the others.
Bruised and humiliated, Kanéko arrives in Rock River. As Garèo is distracted by the appearance of his horse, she is forced to deal with the dog girl. Things go quickly wrong when Maris runs off without warning.
As they head to meet up with the rest of the students, Garèo takes a detour to pick up one of his other students. Kanéko quickly finds herself in trouble with the new student when she can't see beyond the furry ears and tail.
As they head to meet up with the rest of the students, Garèo takes a detour to pick up one of his other students. Kanéko is dismissive until she finds out their destination has a steam-driven saw, one of the very things she found fascinating since she found out she couldn't use magic.
After dragging her heavy chest to the mile marker outside her father's tower, Kanéko finds out that her lies have dragged her further into deception when she meetings up with Garèo, a native brought in to teach her the ways of the desert.
Recovering from the explosion in the stable, Kanéko realizes her father is going to take away her tools while she is on her trip. Desperate to keep going, she decides to do the only thing she could think of: hide them.
Years later, Kanéko is still haunted by that fateful day when she found she had no ability to use magic. Unwilling to accept that, she found a new 's struggle to erase that fateful day have still borne no fruit. Her current passion of puzzling out
Late in manifesting her powers, Kanéko can't wait to find out which magical ability she will have. Could it be her father's earth magic, a simple talent, or something more exotic? Will she be a mage of legends or only the daughter of a local bartim?
Lily's romance is now over. Thank you for reading and I hope you enjoyed the story. This is the first time I've really written a romance and definitely the first time I've ever written anything more than "fade to black".
Even though she is no longer in the High Society circles, Lily still has a chance to go to the party to see how Nirih's dress is presented. Nothing prepares her, however, with what else would happen that night.
At this point, Second-Hand Dresses has been drafted and is now entering the pipeline to get published. This means a couple rounds of editing, then saving up money from patrons to pay for editors and printing, and then actually publishing it.
The dress was beautiful and perfect. No one, even the pickiest of people had nothing to say and Lily could finally relax. But how to you relax the day after it happens? Well, two good friends of hers have an idea.