Flight of the Scions 42: Sinmak's Fate

Kanéko hunts after Sinmak after he fell from the sky. Even when she finds him, there is no rest as Damagar's threat continues to drive her to return home.

Flight of the Scions 41: The Germudrir Pack

Returning back to the mill, Kanéko finds the remains of a battle with most of the pack already captured. Maris, on the other hand, hasn't given up as she duels with Sinmak, the man responsible for Kanéko's kidnapping.

Flight of the Scions 40: Gallop

Kanéko starts heading back home on her own. In the middle of nowhere, she encounters the one being that she never expected.

#Lexember 29 - ashyobyupa

On Lexember 29, 2018, I present "ashyobyupa."

Flight of the Scions 39: Regret

Abandoned by the others, Kanéko is left behind to stew in her juices.

Flight of the Scions 38: Enthusiasm

Kanéko isn't the only one Damagar threatened. Maris wakes up screaming from the creature's threat to kill her entire pack. Panicked, Maris rushes the others to save her family, risking all three of the teenagers with her impatience.

Flight of the Scions 37: Distant Threats

As the three rest on the side of the river, Damagar projects a threat to Kanéko. Either she kills Ruben or the creature kills her parents.

Flight of the Scions 36: Being Alpha

Kanéko and Maris have a moment to talk to each other. The dalpre has certain expectations that Kanéko is not uncomfortable taking on.

#Lexember 5 - ragofuchino

On Lexember 5, 2018, I present "ragofuchino."

#Lexember 2 - ryakochyani

On Lexember 2, 2018, I present "ryakochyani."

Flight of the Scions 35: Setting Sail

Tempers fray as they struggle to translate Ruben's designs into reality.

Coming up with Jogūchya card names (2 of 2)

This week, as patron-only content, I'm finishing the work on naming the various cards.

Flight of the Scions 34: Exhaustion

All three of them struggle to put together a raft without having the experiences to do so.

Flight of the Scions 33: New Plans

Kanéko struggles to sleep the night they leave for the river. There are too many doubts and risks for their trip but she desperately needed sleep also.

Flight of the Scions 32: Detour

While flying around, Maris sees the mercenaries focusing on the same route they are planning on taking. The three decide to go a different, riskier, route.

Coming up with Jogūchya card names (1 of 2)

This week, as patron-only content, I'm working on naming various cards.

Flight of the Scions 31: Cabin Fever

Hiding in the vomen shelter, Kanéko finds herself anxious to head home.

Jogūchya Card Names

This week, as patron-only content, I'm expanding the contents of the cards in preparation to drawing and illustrating them.

Flight of the Scions 30: Blindspot

As the trio continues to head back home, they are attacked by Damagar.

Jogūchya Cards

This week, as patron-only content, I'm introducing my designs for a deck of cards set in Fedran.

Flight of the Scions 29: Change of Clothes

Feeling dirty and anxious, Kanéko uses some stolen clothes from Corbin to get a new outfit.

Introducing Patron-Only Content

As part of my new goals, I'm introducing patron-locked posts. These will contain various subscriber content or previews of upcoming content.

Flight of the Scions 28: Life's Lessons

Kanéko has a chance to hunt for food. As they prepare it, Ruben gives her a lesson in telepathy.

Using RPG Mechanics to Balance Written Characters

One of the two panels I did at ICON 43 this year was Using RPG Mechanics to Balance Written Characters. This panel focused using RPG games to supplement the writing process. Along the way, I got to bounce ideas off the audience and crystallized some of my thoughts.

ICON 43 Retrospective

After a four day weekend of having fun at ICON, my home convention, it's time to focus on other things. The fleeting moments, though, are always good to write down.

Flight of the Scions 26: Revelations

Kanéko finds herself in a nightmare created by Damagar. The behemoth has an offer, one that she might not be willing to concede.

Flight of the Scions 25: Fight or Flight

Kanéko is woken up again when Virsian bursts into the room. The mercenaries had caught Ruben and Maris. Kanéko now has a choice, does she try to rescue her new friends or flee?