Thoughts on Sepia

Had a pretty good gaming session on Saturday. We ended up discussing which trait is best for negotiating ransoms between mercenary groups. The end result that we used was Charisma/Manipulate + War or Presence, but with hindsight, it probably should have been Beucracy instead of Presence. I decided the War made more because it was fighting-specific.

Other than that, it was a pretty good game. Playing mortals in second edition has some major drawbacks (healing wounds) but I think we are all getting used to the new system (specially combat system). The two new players this week each got 20 followers, so we are running around with 45 extras though.