Writing and Code

Ah, the two pleasures of life for me: writing and programming. I've been writing a short series lately. Just 2-3k words per day, but I'm enjoying it. Not entirely polished and pretty though. I'm trying to work on my writing craft, trying to make my words a bit more interesting to read about. I'm posting it on a random forum where it is on-topic, Like usual, I don't get a lot of comments on it. So, my goal is to write so people want to comment on it. That and I have this idea that I'm not a good writer. Mainly because people don't really get excited about most of my work. There are the few pieces that will get 20-30 comments, but most of them average about 0.1 comment, which is not a good trend. And I want to succeed as a writer, it is something I love to do.

On the other side, I'm working on CuteGod still. Mostly with getting things organized and maybe documenting my sprite library. I rushed CuteGod out the first time and it shows. I need to polish up some of the core libraries, like the GUI processing. I also pulled PlanetCute library out from the Sprite3 library and put it into CuteGod. No reason to make that generic when I'm moving away from it.

Yep, I decided that PlanetCute is nice, but there should be a different style, one that is easier to select things. So I think I'm going to create an isometric version of the game and let you pick between the PlanetCute and isometric depending on your preferences. Bit more work, but I think it will create a more entertaining game.

I also realized that the music I picked up from the always excellent Toucan Music, while free isn't the right "free" for Debian. So, I need to find different music and sound effects for the game. If I can't find a musican who wants to work for the right type of free, I'm going to have to make music that is the right type of free. Free is such a complicated word, you know. There is Creative Commons by-sa license (byline and share-alike), which is the most common CC license you can find for music, but only CC sa/3.0 is apparently considered "free" in Debian's eyes. On Toucan, all the files are licenses CC by-sa/2.5. So, free isn't free enough for Debian.

Why Debian? Because I use it and I want to see my game packaged and shared to others. And, if Debian accept it, chances are, the threshold for being put into other distributions is also lowered.

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